The Ellimist Chronicles

Please note that this review may contain spoilers for earlier instalments of this series. You can read my reviews of these novels by clicking the links below:

Animorphs: 1-5 | 6-10 | 11-15 | 16-19 | 20-22 | 23-27 | 28-32 | 33-37 | 38-41 | 42-45 | 46-49

Megamorphs: The Andalite’s Gift | In the Time of Dinosaurs | Elfangor’s Secret | Back to Before

Animorphs Chronicles: The Andalite Chronicles | The Hork-Bajir Chronicles | Visser

Well, it’s been an age and for that I can only apologise, but I think it’s about time I pushed through the remaining Animorphs books and finished up this long-running series of retrospective reviews.

In case this the first of these that you’ve read one of these, this is my look back over my childhood favourite series – Animorphs by K.A. Applegate. The main series ran for fifty-four novels and focused on five teenagers who were given the power to become any animal they could touch in order to battle invading parasitic aliens. The series was also complimented by a number of specials and spin-off novels and it is the last of these that I am going to look at today. The Ellimist Chronicles was first published in 2000 and focuses on one of the series’ most mysterious characters. While the book can really be read at any point in the series after The Attack (book twenty-six), it is intended to fall after The Resistance, which is the forty-seventh instalment of the main series.

You should probably be aware that this review contains spoilers. You have been warned.

Before he was known as the Ellimist, he was Azure Level, Seven Spar, Extension Two, Down-Messenger, Forty-one. Or Toomin to his friends. Toomin was a Ketran – a peaceful species that lived in symbiosis with the floating crystals of his home world, but he was not a very accomplished one. While successful Ketrans became scientists or engineers, Toomin and his friends wasted time by playing immersive simulation games. However, he wasn’t even very good at that. Toomin was determined to win games through compassion but aggression almost always seems to be the winning strategy.

When Toomin is awarded a position on an experimental spacecraft, he is overjoyed. Perhaps it is finally time to stop playing games and make something of himself. Yet things quickly go wrong. A different tribe of Ketran have developed a way of sending communications beyond their planet and foolishly tested it by broadcasting a game without explanation. Thinking that the Ketrans pose a threat, a rival alien race arrives and wipes them out without warning. With no hope but to flee, Toomin and small group of others escape in their ship. They know that they are now the last of the Ketrans and – removed from their home crystal – they are shadow of their former selves.

This unthinkable tragedy sets in motion a string of events that causes a transformation in Toomin. He finds himself facing horrors that he could never have imagined but emerges from them changed – with knowledge and powers that far exceed anything else. He decides to put these to use by playing the ultimate game – one that helps him to preserve and advance other species. However, its not long before a rival player emerges and the Crayak’s motivations are far less altruistic than his own…

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